Tag: mathematica
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Numerically Solving Discrete Systems with Mathematica for Robocode
As a learning project, I’ve been trying to forwards-integrate Robocode physics using Mathematica. Robocode is a programming game where two or more tanks battle in a 2D arena, attempting to hit enemies while simultaneously dodging bullets. In order to better determine all the possible locations my tank could move to given an initial state and fixed…